1.1 Predefined types
C# provides a set of predefined types, most of which will be familiar to C and C++ developers.
The predefined reference types are object and string. The type object is the ultimate base type of all other types.
The predefined value types include signed and unsigned integral types, floating point types, and the types bool, char, and decimal. The signed integral types are sbyte, short, int, and long; the unsigned integral types are byte, ushort, uint, and ulong; and the floating point types are float and double.
The bool type is used to represent boolean values: values that are either true or false. The inclusion of bool makes it easier for developers to write self-documenting code, and also helps eliminate the all-too-common C++ coding error in which a developer mistakenly uses “=” when “==” should have been used. In C#, the example
is invalid because the expression i = 0 is of type int, and if statements require an expression of type bool.
The char type is used to represent Unicode characters. A variable of type char represents a single 16-bit Unicode character.
The decimal type is appropriate for calculations in which rounding errors are unacceptable. Common examples include financial calculations such as tax computations and currency conversions. The decimal type provides 28 significant digits.
The table below lists each of the predefined types, and provides examples of each.
Type | Description | Examples |
object | The ultimate base type of all other types | object o = new Stack(); |
string | String type; a string is a sequence of Unicode characters | string s = "Hello"; |
sbyte | 8-bit signed integral type | sbyte val = 12; |
short | 16-bit signed integral type | short val = 12; |
int | 32-bit signed integral type | int val = 12; |
long | 64-bit signed integral type | long val1 = 12;
|
byte | 8-bit unsigned integral type | byte val1 = 12;
|
ushort | 16-bit unsigned integral type | ushort val1 = 12;
|
uint | 32-bit unsigned integral type | uint val1 = 12;
|
ulong | 64-bit unsigned integral type | ulong val1 = 12;
|
float | Single-precision floating point type | float value = 1.23F; |
double | Double-precision floating point type | double val1 = 1.23
|
bool | Boolean type; a bool value is either true or false | bool value = true; |
char | Character type; a char value is a Unicode character | char value = 'h'; |
decimal | Precise decimal type with 28 significant digits | decimal value = 1.23M; |
Each of the predefined types is shorthand for a system-provided type. For example, the keyword int is shorthand for a struct named System.Int32. The two names can be used interchangeably, though it is considered good style to use the keyword rather than the complete system type name.
Predefined value types such as int are treated specially in a few ways but are for the most part treated exactly like other structs. The special treatment the these types includes literal support and efficient code generation. C#’s operator overloading feature enables developers to define types that behave like the predefined value types. For instance, a Digit struct that supports the same mathematical operations as the predefined integral types, and that conversion to and from these types.
using System;
No comments:
Post a Comment